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Photographic Evidence, Naked Children, and Dead Celebrities: Digital Forgery and the Law

III. Dead Celebrities

Introduction*Part I*Part II*Part III*Conclusion*Footnotes

 

[P]erfectibility is the Promethean temptation of Hollywood's computer-graphics revolution. . . . [C]reating digital humans . . . remains the industry's Holy Grail."(660)

If a photograph is a frozen slice of time, then a movie is one step closer to reality. There are still limitations on the medium, most notably that it is still a two-dimensional representation of a three-dimensional world, but simulated films can appear quite real.(661) Indeed, the use of digital technology to create or alter photographs and to create or alter movies are intertwined; enhanced photos are frequently used in conjunction with computer-generated animation.(662) Digital technology therefore possesses all of the same potential and poses all of the same problems for film that it does for photography; moving images may depict scenes of people and places that never occurred--or even existed.(663) The technology to do so, most commentators agree, exists; a work making full use of its potential simply has not been created yet,(664) or at least been subject to legal proceedings.(665)

One challenge that the law will soon confront is the reanimation of dead celebrities, brought back to life by computers to perform in ways they never did in real life--and perhaps never would have.(666) Once recorded on film--or even if not so preserved--a celebrity can be not immortal but forever resurrectable.(667) If, for digital technology, issues of evidence are the past and problems of child pornography are the present, what is to done about dead celebrities is the future. One can only hope that law will find a middle ground between the two extremes seen so far, of inaction and hysteria. But so far the response of theorists to calls to explore digital-film issues while they are still embryonic has been sparse.(668)

A. The Resurrection

As for photographs, moving images can be subjected to amazing numerical processing techniques once they have been converted into the digits that comprise a computer file, ranging from gradually transmuting one image into another--a process popularly known as morphing--to distortions that "defy description."(669) Again as for photographs, such techniques are not entirely novel; in the 1982 film Dead Men Don't Wear Plaid, Steve Martin interacted with film clips from the 1940s,(670) and in the 1983 film Zelig, Woody Allen interacted with figures from 1920s newsreels.(671) But changes inconceivable a decade ago, or that then required hundreds of thousands of dollars in specialized hardware and personnel, are now almost a matter of whimsy with skilled technicians.(672) Computers now are used for minor enhancements, such as removing "a dribble of spit" from Tom Cruise's chin in the 1995 film Mission: Impossible.(673) What was once a business 80% devoted to special effects now mainly touches up reality, from out of place hair to unzipped flys.(674) The economics are simple; even if a scene could be reshot, it is often cheaper to alter it in postproduction.(675) Further, digital imagery saves on travel expenses and insurance: actors and also stuntmen need not be put at risk.(676)

But, by comparison, the above is mere tweakery. In the 1990s, digital technology increasingly has been used not just to make the living look better, but to manipulate images of dead celebrities, to create new works in which they appear to interact with live actors, hold products, and--sometimes with the help of voice impersonators--endorse them.(677) In 1991, Diet Coke brought together Elton John and vintage footage of James Cagney, Humphrey Bogart and Louis Armstrong.(678) The following year Paula Abdul joked with Groucho Marx and shared a Coke with a colorized Cary Grant.(679) Since, Coors tapped John Wayne and the cast of the western Bonanza;(680) Mercedes-Benz North America recalled Ed Sullivan,(681) Jackie Gleason returned to pop his eyeballs for Braun, kitchen appliances,(682) and Service Merchandise teamed up Lucille Ball,(683) Fred Gwynne (Herman Munster of The Munsters), and Jack Webb (Joe Friday of Dragnet).(684) The trend continues; during Super Bowl XXXII, Elvis danced for Pizza Hut.(685)

Furthermore, departed celebrities have begun to rise from the grave for extended encores. In 1992, Natalie Cole sang along with her late grandfather, Nat "King" Cole, in the Grammy-award music video Unforgettable.(686) Digital imagery reputedly saved the 1994 film The Crow, after its star Brandon Lee was killed in an accident shortly before the completion of filming.(687) Digital imagery received further widespread attention in 1994 as Tom Hanks' character in Forrest Gump interacted at times with John F. Kennedy, Richard Nixon, John Lennon, and George Wallace.(688) In a 1995 episode of suitably-titled HBO Television's Tales from the Crypt, the Director of Forrest Gump, Robert Zemekis, inserted a cameo by Humphrey Bogart using footage from Casablanca, The Maltese Falcon, and Key Largo.(689) But the potential of digital imagery already dramatically was demonstrated in the 1993 film In the Line of Fire: In flashback, clips of (living) star Clint Eastwood's head from 1970s Dirty Harry movies, with hair digitally shortened to fit the stylistic look of the 1960s, were superimposed on the body of a secret service agent in real footage from Kennedy's 1963 Dallas motorcade.(690)

The next and most dramatic step will be to feature a deceased celebrity in a full-length film.(691) Perhaps the closest effort to date was a 1996 episode of Star Trek: Deep Space Nine in which the current generation of Starfleet officers traveled back in time to meet with and interact with characters from the original series of the 1960s. But the episode's special effects consisted primarily of the insertion of the characters of the 1990s into the old footage, not the creation of new missions for Kirk, Spock, and McCoy.(692) But the technology is ready: the process of bringing them back would be an extension of the lifelike creations of dinosaurs in the movie Jurassic Park and a changing, evil cyborg police officer in Terminator 2; the images show just how sophisticated and real computer images can be--and are already becoming not just accepted but expected as the norm in a Hollywood blockbuster movie.(693) Non-human characters have been given detailed facial expressions and extended screen time in Casper(694) and Dragonheart.(695)

The difficulty of creating such images still should not be underestimated, however. Computers are "only machines--you can't just turn over a bunch of information to a machine and it will spit out a good-looking product. You still have to have all the people."(696) Even if digital images are based on footage of actual actors, rather than created from scratch, "[i]t might take 10 or 15 times the work to create a scene with humans than it did to create a scene in Jurassic Park, because people are so used to the real nuances of real performers."(697) It is the imperfections computers miss--"a barely missed beat, Streisand's nose"--some say that in fact breathe life into a work.(698) But if one has the time, skill, money, and "good quality originals, the day is here now to execute a flawless composite that will fool anybody--or at least 99 percent of the people looking at it."(699)

So far, most "reanimations" appear to have utilized existing footage of celebrities, manipulated and/or matched up seamlessly with new footage.(700) In "photogrammetry," a computer uses reference points to model the image from frame to frame.(701) Perhaps one of the most famous--or infamous--example so far is that of Fred Astaire. To show him strutting with a Dirt Devil, a stand-in dancer, dressed in a green bodysuit in front of a same-colored screen, mimicked Astaire's routine exactly while holding a vacuum instead of a cane.(702) The vacuum was then isolated and copied from the new footage to the old through a computer.(703) A particular advantage of the capability of the computer was that the images could be matched with the old footage even while the new scene was being shot, instead of trusting that it all could be matched satisfactorily in post-production.(704) Technology also was called upon to match the colors of the new footage to those of the original film grain, and to blur the vacuum to match that of Astaire's rapid steps.(705) A similar technique was used in the Coors commercial noted above,(706) isolating Wayne's image from the original film and matching it with new footage.(707) Likewise, Gleason was made to hold a blender instead of another kitchen tool in the original(708)--but with the added twist of new dialogue by Art Carney, reprising his role of Ralph Kramden's perpetual foil Ed Norton, read into an older microphone so as to match the original studio sound.(709)

But the potential of digital technology is enhanced yet further by "image synthesis"--the creation of footage that does not involve the use of any extant imagery. Instead, an image is created mathematically from information entered into the computer that describes the object to be depicted.(710) Already, still images generated through mathematics are not only possible, but when done properly are photographically realistic.(711) Fully synthetic moving images still lie in the future, however; image synthesis requires a tremendous amount of calculation power due to the large numbers of pixels and hues that must be created instead of copied.(712) "Looking real" means that images must be continuous, seamless, and stereoscopic; comprise millions of different hues; and presented in sufficient detail that viewers cannot see any of the individual color dots that make up the images.(713) If a viewer moves his head and/or eyes, the image must shift as it would in reality.(714) Dennis Muren, an Oscar-winning visual-effects supervisor at George Lucas' Industrial Light & Magic, estimated in 1997 that a "couple of years" of well-funded research and development would still be required to create a fully realized, "ready-for-its-close-up" human being from digital scratch.(715) Skin tone, hair, eye movements, and facial expressions have been described as the main challenges.(716)

Cruder simulations are already common, however. Two animators from Switzerland, Daniel and Nadia Thalmann, produced moderately convincing short films in the mid-1980s featuring computer-generated images of Monroe, Bogart and James Dean.(717) In the 1987 film Rendezvous in Montreal, although images were still visibly unreal,(718) the Thalmanns depicted Monroe walking with fluid movements, including her famous wiggle, as well as the celebrated subway-grate scene with her pleated white skirt swirling in the updraft.(719) Further, numerous companies now offer three-dimensional human modeling software for workplace design and ergonomic analysis.(720) The benefits are attested to be various; in addition to the economic efficiency of evaluating systems before construction, models can reduce risk and liability by ensuring that equipment will work with the intended users, as well as provide evidence of diligence in maximizing operability.(721) Simulations are also big business for computer game designers, although "[m]ost are still exaggerated in ways to fit the game-genre--muscle-bound or Barbie-perfect."(722) Game animators in fact are a driving force behind image synthesis: If an actor to be depicted is unavailable, for example, they can rely on existing photographs to re-create his face, although common methods still relies on a physical model, such as by sculpting a head based on the image.(723)

Indeed, a growing number of game developers are tackling the modeling and animating realistic humans. Activision's game Apocalypse, due for release in 1998, stars Bruce Willis as the character Trey Kincaid.(724) Activision has created two versions of Kincaid--one fully-animated for introductory and "cut" scenes, and a simplified version for active game play.(725) A "cyberscan" was made of Willis' head; this was used as a reference to create approximately 40 facial markers, and a template for converting film captured of Willis speaking his lines into animation.(726) Such processes still require considerable touch-up work. Tom Toles, President of House of Moves, a motion-capture studio, declared that "everyone here is an artist first."(727) Further, for stars, animation still tend to be modeled on real life motion. "We get a lot of nuances. . . . [Y]ou can recognize someone by how they move. And when you're dealing with someone we've all seen on a screen larger-than-life, he is very recognizable. . . . It would be incredibly inefficient to try to keyframe an individual's specific moves."(728)

But this is not so for subsidiary characters, even if based on celebrities; for Apocalypse, a character based on the alternative rock singer Poe was designed without a full head scan, instead relying on photos and image synthesis.(729) Louis Castle, executive vice president of Westwood Studios, which is producing a game based on the 1982 film Blade Runner, stated that even with current technology, the major challenge of animating humans remains recreating the subtle motions that make a character seem real.(730) But again, technology is advancing rapidly.(731) The work of the animator, not the actor, is the final step: "nothing beats the talent of a great animator to touch up and emphasize all the right motions."(732) Indeed, for the small screen, it may fall to the animator to exaggerate characteristic traits and motions in order to produce a sequence that seems real to the viewer.(733) A Japanese company has created a digital "teen idol," Kyoko Date, based on the anatomical parts of various real girls, who performs in digital music videos.(734)

Recent news reports suggest that the breakthrough productions for digital technology may be imminent. George Burns, despite having died in 1996, is due to star in a new movie, Everything's George, although a digital image of his head will be superimposed onto the body of actor and impressionist Frank Gorshin, instead of relying on image synthesis.(735) Filmmakers commissioned a clay model of Burns' head, accurate down to "every blemish, wart and liver spot."(736) The model will be scanned into a computer and brought to life with motion-capture technology, using data from sensors that have been attached to Gorshin.(737) The producer stated that "someone with a trained eye might say there's something not quite human about it. But the average layman will watch it and say, 'Wow! George Burns is alive!'"(738) Similarly, a new series starring Ed Sullivan, Virtual Ed's Variety Hour, is scheduled to premiere on UPN in May 1998;(739) the icon of the 1950s and 1960s will be digitally revived to introduce contemporary acts.(740)

B. Reanimation and the Law

Given that the full-fledged reanimation of dead celebrities now appears imminent, this is the time for academics and practitioners to evaluate if and how the law should be modified in response to this latest challenge of digital imagery. Hopefully any such change will be the product of more careful consideration than has been evident so far in the contexts of evidence and child pornography. One reason that significant legal disputes may not have arisen yet in the "reanimation" context is that so far all of them have been authorized. Astaire's widow, for example, turned down $250,000 to allow her husband to join Humphrey Bogart and James Cagney in Diet Coke commercials in 1991, before later accepting an offer from Dirt Devil because, she said in a press release, its ad "retained the integrity of his work."(741) The Wayne and Bogart estates likewise authorized their reanimation in ads, although commentators were more dubious about their integrity.(742) Further, the cost of reanimation is currently tremendous, limiting both who can afford to do so--presumably as well as the risk they are willing to carry. Unlike for photographs, for example, thousands of hours may be required to search for images that match flawlessly: "For the time being, the cost is going to remain in the Stephen Spielberg, Anheuser Busch budget range."(743)

But, as has happened for photographs, the reanimation of dead celebrities will become more feasible as the power and ease of use of computers increases. Although few have--yet--suggested that reanimation software will one day be on every desktop, certainly it will become easier for motion pictures of dead celebrities to be copied and altered, and harder for heirs and/or rightsholders to prevent such changes. The potential impact is significant; although quantitative data is hard to obtain,(744) it is estimated that even in 1982, the combined sales of entertainment industries constituted 5% of the gross national product, and that more than 2.2% of the labor force is affected by trade in intellectual property.(745) If anything, the importance of entertainment has probably increased since: Names and faces from the past, for example, may have appeared on t-shirts and in print ads for years, but the advent of flawless computer imaging opened new marketing horizons.(746) Further, from the standpoint of advertisers and producers, deceased celebrities are ideal stars; they not only tap into baby-boomers nostalgia and wallets, but can no longer be arrested or otherwise actively offend consumers.(747)

Even harder to estimate is what damage--if any--these industries would suffer due to infringements of intellectual property rights.(748) Indeed, a central issue for reanimation and the law is whether one believes that the implications of digital technology require a readjustment of intellectual property rights or not. Legal protections of intellectual property in general are premised on the belief that they will spur the creation of original works;(749) thus, currently images of celebrities are awarded some protection even after their deaths.(750) This regime could be maintained. But it does not take into account two problems. First, even if a reanimation is authorized, a celebrity may say or do things that they never did in real life, and perhaps never would have. Deformation can be transmuted into effective defamation.(751) Second, intellectual property law was not intended to grant perpetual protection.(752) But if celebrities can star in new works even after death, they forever can be circumscribed from the public domain--a common cultural stock, if one will(753)--frustrating constitutional purposes.(754)

Some commentators have put forward extreme suggestions. At one end is a belief that no reanimation should be allowed, because the performers could not be consulted;(755) almost certainly Bogart, Cagney, and Armstrong did not give their personal sanction to be included in a Diet Coke commercial.(756) Indeed, although Astaire's widow approved and was paid for his appearance for Dirt Devil, noting that "[m]y husband was often trying innovative things in his movies--dancing with props in unusual settings,"(757) his daughter--who didn't benefit financially--objected,(758) calling the ad tasteless;(759) one commentator labeled it "advertising necrophilia," and called upon the courts to put an end to the practice.(760) At another pole is a belief that technology has made intellectual property obsolete. Thanks to digitization, a philosopher might say, the only reality that should be considered real is the reality that each individual can perceive directly; otherwise there should be no impediments to what individuals can do with images.(761)

But as seen in the previous Parts, extreme action and extreme inaction are not the best courses of action to adopt in response to the challenges posed by digital technology. What should be done is to evaluate how different the digital era truly will be from the past, and how existing law can be adapted to account for change accountable to digital technology; only then should more radical measures be implemented. The legal protection of identity will continue to be a necessary incentive for production of intellectual property--but the shield should not extend solely to benefit heirs and rightsholders. Further, the public should have access to celebrity images after a point, particularly because technology has helped to create a society focused on celebrities, limiting the tools with which human beings can communicate; even if the intimacy is an illusion,(762) if we are denied access to their images forever, discourse will be made the poorer for it.(763) Still, such discourse does not require that cultural assets be opened to debasement.

Indeed, the debate over publicity rights is all too often framed as just a question over to what extent a celebrity and heirs should be able to benefit from his image. But it is much more than that. "[C]elebrities haul so much semiotic freight in our culture."(764) The value of a celebrity's image in fact depends on the attention it receives from the public and the media.(765) The importance of having access to the images of celebrities is enhanced by the fact that so much culture today could be described as "mass-produced."(766) The centralizing of meaning-making--such as through Hollywood--faciltiates the top-down management of popular culture, and therefore should bear a heavy burden of justification before impeding bottom-up creations.(767) Indeed, the very nature of society could be at stake; in a "semiotic democracy" all citizens can participate in the generation and circulation of meaning and value.(768) An example of this is how Judy Garland has been embraced by the gay community; although she might be less than pleased, her androgyny and fragile facade have become a powerful symbol for many.(769)

Surprisingly, however, reanimation has received relatively little attention from the public as well as academics. One journalist reported that no one he interviewed--from the fields of academia, law, advertising and technology--expressed any problems or complaints about the appropriateness or ethics of manipulating images of dead celebrities for commercial purposes.(770) Perhaps, as for photography, this may be because the manipulation of celebrity images was known even before computers. Andy Warhol made frequent use of a publicity still of Marilyn Monroe, taken for the 1953 movie Niagara: Without the consent of Monroe or her estate, he enlarged it photomechanically, silkscreened the picture onto canvas, and surrounded it with additional colors and images.(771) No litigation it seems ever resulted. Thus, again, the problems posed are not new, but merely enhanced by technology. But this should not lead to complacency; as for child pornography, the implications of technology may suddenly be thrust into the spotlight, and law is often not in the vanguard of recognizing the significance of new technology.(772) We should be prepared now, rather than dealing with problems only once they transpire, as has been seen to occur in the above Parts.

Even if the laws currently protecting the rights of celebrities were not drafted with any expectation that they would or could continue to perform after their death, and at the bidding of multiple parties, they nevertheless can serve as a starting point. The current subset of law that appears best-suited to be deployed in a digital era is celebrity publicity rights.(773) Publicity rights encompass more than appearance: The right of publicity is commonly defined as a celebrity's right to the exclusive use of his name or likeness.(774) Although the right is limited by the First Amendment,(775) and the terms and interpretation of state laws vary,(776) often there need only be a resemblance;(777) a shared non-tangible trait, such as voice;(778) or even just the use of a phrase, term, or image that evokes a celebrity may incur liability.(779) A computer-generated simulation of a celebrity thus would almost without a doubt be censurable.(780) A comparable recent example, although it did not involve digital manipulation or ultimately lead to litigation, is that of Dyna Taylor, who publicly lamented that her facial features were reflected in the lead character of Walt Disney Studios' 1995 movie Pocahontas, after she was paid only $200 to be a preliminary model for the film's animators.(781)

But the challenge in utilizing publicity rights as a tool to solve problems of reanimation is that the publicity rights regime is already a confused one.(782) In regard to the inheritance of publicity rights, the foundation for the law in many states was set by a series of lawsuits by Elvis Presley Enterprises,(783) culminating in the 1984 Tennessee Protection of Personal Rights Statute(784) which gives a person, and his heirs for 10 further years, the rights to that person's name, photograph and likeness.(785) The statute therefore allows a celebrity's heirs not only to profit from his image but ability to keep that image untarnished.(786) But this regime is not universal. Some states, such as Georgia, have recognized an inheritable and devisable common law right of publicity,(787) but others, such as New York have found to the contrary.(788) Twelve states have a codified right of publicity, but with significant variations.(789) Nine specifically address post-mortem rights, not all favorably, and other states have adopted or denied post-mortem rights through common law.(790) California has codified an inheritable right, but has granted it a limited duration of 50 years,(791) a figure which places it in the middle of state ranges of 10-100 years,(792) but also among the commonly used, given its setting.(793) The legal problems surrounding the devise of celebrity publicity rights thus are already "explosive,"(794) digital technology aside.(795)

But even if laws establishing celebrity publicity rights are in some respects troubled, they may still be the best vehicle for addressing digital imagery issues. Because their reach is expansive, there is little doubt that they could be applied to such images. A few commentators have suggested otherwise,(796) but their reasons fall apart under even cursory scrutiny. One commentator draws an analogy to the colorization of films; because the manipulation of a work does not destroy the original, "[e]veryone has a right to alter his or her copies of any work of art to suit individual needs."(797) But this is simply not the law; footage cannot be used, such as to be colorized, much less circulated without permission of the copyright holder.(798) Indeed, colorization might be construed to support exactly the opposite premise; if the use of monochrome is part of a film's aesthetic, to colorize is to blasphemize the creators' vision, even if one does not directly assault it.(799)

The first inquiry is to determine whether existing laws already would apply to reanimations, or if new law would be necessary. Some commentators, focusing not surprisingly on California law, have concluded that it would, even though the text is not explicit.(800) But the law contains an important escape clause; California statutes(801) include an exception for depictions of a celebrity on television or in film,(802) originally intended to ensure that biographies could be produced.(803) But now this exemption would allow exploitation of a celebrity's image that was simply inconceivable when the statute was drafted: This requirement should be rolled back, commentators appear to agree. But they differ as to how: Whether reanimations should be exempted for biographies, but not for other purposes,(804) or whether the courts can be entrusted to interpret the existing right of publicity in a sensible manner, without new, added statutory guidance.(805) One proposal would create a fair use doctrine for publicity rights, as a mitigating force.(806)

The inquiry then turns to how publicity rights should be adjusted. There is a circular element; current publicity rights regimes are attuned to how long a celebrity's star is expected to take to fade, a period which may change if they now can be reanimated.(807) Further, hard to predict exactly what will happen to a celebrity's fame. One commentator suggests that if producers know a performer will be in the public domain once deceased, he will be paid less while alive.(808) But perhaps he would also be paid less if he was enabled to control future uses of his image, because producers would not be able to use that footage to create works of which he would not approve, such as a violent erotic thriller.(809) Current case law provides an imperfect guide; although some cases have dealt with celebrity look alikes,(810) reanimation allows for perfect, extended resurrections.(811) Any regime in the end must allow for a balancing of factors, in order to take account of both technology and consequences that cannot now be predicted.(812) One possible set of conditions would ponder if a reanimation was used to inform or to entertain;(813) if it had a commercial purpose;(814) if it made a cultural contribution;(815) and if the reanimation invoked the actor or rather merely a character that he depicted.(816)

The best course would appear to be a moderate one, reducing the rights of heirs--depending on the rights a state grants to begin with--without eliminating altogether their ability to protect the legacy of their ancestor. It is true that if a celebrity was not motivated by the rewards his image could reap through digital technology, then the reasons why his heirs should merit the windfall produced by this new technology are somewhat obscure. If protected for 100 years, they will enter the public domain long after those who would be able to enjoy nostalgia through reanimation have passed on.(817) Judge Cornelia G. Kennedy's dissent in Carson questioned why and whether publicity rights should extend to phrases or other things merely associated with an individual;(818) one might likewise ask why they should extend to performances that are merely associated with an individual, made possible only by digital technology. Indeed, although she did not address specifically the importance of celebrities as icons for public/societal discourse,(819) Kennedy did note the importance of recognizing the countervailing interests of free enterprise and free expression when granting a monopoly over an image.(820) Publicity rights were not designed to deal with this conflict, and commentators warn that if extended too far they in fact may hinder the further development of technology, inviting litigation over every advance.(821) In sum, in an earlier era, before technology, publicity rights benefited actual effort; now a performer need work only once, or even not at all, to receive enduring protection of his image.(822)

But at the same time, one does not wish to create a complete free market in celebrity images. There are reasons to benefit ones heirs--if for no other aim than a celebrity may trust them to manage his image better than advertisers.(823) Indeed, studies suggest that the public does not want to see celebrities exploited, such as in the specter of pornographic simulations.(824) One reason is that, as noted previously, deceased artists would have no control over their performances, they could be made to do or say things they would never have done in real life.(825) Artists who create theatrical, musical, and other performances are concerned about how they are presented(826)--and experience shows that if a state's right of publicity expires on the death of a celebrity, open season often is declared on his image.(827) This will not necessarily lead to defilement: "Dead actors who could not dance would suddenly find they could; even non-singing actresses could have a voice like Maria Callas."(828) But if one is interested in social discourse, one does not want a free-for-all that may demean celebrities. Instead of the vanilla uses noted above, a reanimated Marilyn Monroe could, say, be made to appear in a pornographic ménage-a-trios with Laurence Olivier and John Wayne.(829) Such offensive uses are not entirely novel; California's law was spurred by a print ad depicting Eastwood in drag with a feather boa and wig,(830) and in the 19th century images ranging from Buffalo Bill Cody to Leo Tolstoy were used to sell cigarettes.(831) But they still are a departure from relatively innocuous uses, such as a t-shirt that says "Father Knows Nothing."(832) "What the Diet Coke commercial teaches us is that performances, at least of deceased persons, can be manipulated and used."(833) While actors do want their image to endure,(834) and some such as Marlon Brando may have chosen to preserve themselves for posterity via a digital scan,(835) others may be more concerned with controlling how their legacy will be presented, and deserve at least some deference in what will actually happen.(836)

C. A Changing Paradigm

Unlike for evidence and child pornography, however, this Author believes that current law may--although not necessarily--prove inadequate for dealing with the problems digital technology will present in regard to the reanimation of dead celebrities. This is because, unlike for evidence and child pornography, the fundamental issue is not whether an image is real or instead has been subject to manipulation, or is perhaps entirely a product of the imagination. For purposes of reanimation, images may be merely simulations and yet be culpable. One can infringe a protected interest merely by creating a simulation. How far intellectual property should extend is certainly a topic for debate, but few argue about if its protections should exist at all.(837) Therefore measures may have to go farther than in the Parts above to protect even existing interests, much less more broad ones.

This section therefore discusses how existing intellectual property regimes could be expanded--although again if and only if necessary to do so--to counter digital incursions. Some commentators have suggested that for the law the core problem digital imagery poses is that technology moves so fast that no legislative body can keep up with it.(838) But even if this is true, it is hardly a justification for inaction or ill-informed action; and for reanimation, it is not true--at least yet. For a brief period of time--until available computer power again doubles or triples(839)--intellectual property problems pertaining to realistic images in film are still unlikely to arise:(840) Virtual reality systems still lack the power to present sufficiently photorealistic images.(841) Now is therefore the time and opportunity to plan ahead, and prepare for that which technology will have wrought.(842) Lawyers are "among the most important hands on deck during this challenging time."(843)

Forms of intellectual property in addition to publicity rights thus could be augmented in order to manage problems associated with reanimation.(844) For example, heirs or rightsholders possibly could file a claim for trade dress infringement.(845) Until 1992, to prove trade dress infringement, a party had to demonstrate that the visual appearance of a work was non-functional, that it had acquired secondary meaning, and that the use of the same or similar artistic style was likely to cause consumer confusion.(846) But a recent Supreme Court decision extended the statutory protections of trade dress to works which are inherently distinctive, whether or not they have acquired secondary meaning.(847) Afterwards, a court ruled that even though a set of posters were sufficiently distinct as to avoid liability for copyright infringement, their imitation of an artist's style was an infringement on that artist's trade dress.(848) Therefore, if a dead celebrity's performance embodies an artistic style,(849) heirs and rightsholders may be able to use it as a cudgel to block works that depict the celebrity but do not otherwise infringe copyright or other intellectual property protections.(850) But trade dress is a nuclear weapon in the sense that, unlike most other intellectual property types, trade dress does not have a finite term but potentially may endure forever.(851) It thus should be called upon only if absolutely necessary; while "such expansive protection would be a boon to a few often-imitated artists, it could extend an artist's monopoly beyond socially optimal levels, thereby stifling creativity."(852)

An additional field of law that could be utilized to address the problems of reanimation is false light privacy, a means by which the sullying of celebrities once they are no longer in a position to defend themselves could be precluded. Commentators have concluded that false light privacy actions could be sustained for digitally altered photos of living persons:(853) for example, 1990 Massachusetts gubernatorial candidate John Silber supposedly would have had grounds to sue William Weld over a campaign commercial in which an image of Silber had been manipulated to appear more menacing.(854) False light cases involving photographs often have involved unflattering appearances. In Burton v. Crowell Publishing Co. an action was brought to enjoin the use of a photograph that, due to an optical illusion, made the plaintiff appear physically deformed.(855) The court reasoned that if "such a picture [had] been deliberately produced, surely every right-minded person would agree that he would have had a genuine grievance; and the effect is the same whether it is deliberate or not."(856) Even prior consent to be photographed does not leave one without redress.(857) A reasonable person does not anticipate that it will be distorted or changed from a "normal" appearance.(858) But false light is a cause of action for living individuals.(859) To extend its protection to dead celebrities would be a radical change, requiring substantial justification that has not been evidenced in legal debate. But the seeds for such a justification may have been sown: In Gill v. Curtis Publishing Co.(860) the court concluded that technological advances by the mass media had made it necessary for the courts to be able to create a legally enforceable privacy right to protect against media encroachment upon an individual's personality and "spiritual sensibilities."(861)

The area of law with probably the most potential to be adapted to address reanimation problems, however, is the copyright sphere of intellectual property. It already has been briefly mentioned: apparently all reanimations to date have been authorized by those who own the footage used in the process.(862) Further, extensive scholarship already has been devoted to the creation and copyright of montages of existing images,(863) as well as to the piracy and distribution of digital images.(864) But the creation of new moving images from existing components--a "digital collage," if one will--or without any reference to existing works has not.(865) But copyright potentially could address reanimation through such techniques in at least two ways. Digital collages may be held to be a permutation of fair use,(866) and thus permissible under the law, or instead to be a permutation of derivative works,(867) and thus not permissible under the law. Further, fictional characters long have been granted at least some measure of copyright protection. If the on-screen personas of celebrities were to be defined as characters, they would be protected separately from the work in which the celebrities appeared, as well as separately from the publicity rights of the celebrities that portrayed them.

Copyright attempts to establish a balance between the interests of the creators of works, and the interests of the public that would make their own use of them, through fair use.(868) More than any other form of intellectual property, copyright thus provides an internal means through which to mediate disputes.(869) But digital works present a special problem because they inherently challenge our standing notions of what a creative work is. In their context, "the traditional distinction between producers and consumers of images evaporates."(870) For the most part, the creation of new digital works still requires some dependence on existing works.(871) But it is important to recognize that not all digital works are alike; there are different types of digital collages, some more fair than others.

One commentator, discussing "digital sampling," audio collages made possible by technology that have been the subject of legal disputes since at least the early 1990s,(872) asserted that rappers like the Beastie Boys reproduce music, whereas frequently-sampled artists like James Brown produce music.(873) In a more traditional context, one may compare Edouard Manet's Olympia, based on Titian's Venus, and Robert Rauschenberg's Persimmon, based on Pieter Paul Rubens' Venus.(874) Manet broke away from the style of the original painting by introducing a flatness in the paint and making his central figure a prostitute rather than a goddess.(875) Rauschenberg, in contrast, added little to Rubens, simply silkscreening photographic "originals" directly onto his canvases.(876)

Therefore, legal tools are needed through which a reanimation can be determined to be either novel or derivative (assuming that we merely seek to maintain the current levels of legal protection, and not a wholesale revolution in intellectual property law), even while recognizing that some elements will by definition be derivative, for the entire purpose of reanimation is to evoke the image of an existing, if passed on, celebrity.(877) Certain parts of the human face are powerful recognition cues: The Lone Ranger covered his eyes and not his forehead for a reason.(878) No reported decision yet has addressed digital sampling in the context of visual works, much less moving images, but some guidance may be provided by the abortive FPG Int'l v. Newsday, Inc.(879) The plaintiff alleged that Newsday had taken a photograph managed by FPG, depicting a pair of suited, clock-faced businessmen sprinting through a desert, and scanned it into a computer.(880) Newsday then allegedly edited out parts of the landscape, and introduced new elements from another FPG photograph.(881) The resulting image was used to illustrate a lead article on virtual reality.(882) The case was settled, without a published opinion.(883) But under the settlement reached, FPG received $20,000 in licensing fees from Newsday--ten times what the agency would have normally charged for the use of the photographs.(884) To err is expensive.

But in analyzing legal issues regarding reanimation one can now look to decisions in related areas of copyright law for guidance, most notably the digital sampling of audio works.(885) The most notable example is that of 2 Live Crew's rap parody Pretty Woman of Roy Orbison's copyrighted hit song Oh Pretty Woman.(886) In producing its parody, 2 Live Crew apparently digitally sampled the Orbison song and incorporated a portion of the original into its own "less pristine" version.(887) The Supreme Court's decision indicates that by sufficiently altering a digitized "intermediate copy," one may capture the essence of an artist's work, yet not infringe the artist's copyright.(888) The implications are far-reaching. The original artist is not compensated for the use of his work, even though much of his creative effort may be reflected/exploited in a later digital manipulation.(889) Moreover, digital manipulations could damage or even devastate the market for his work by making less expensive, stylistically evocative works available.(890) Indeed, if artists are as a result deprived of economic rewards for their efforts, the incentives for even the very creation of original works may decline.(891)

So far this does not appear to have happened, however. Perhaps art in a digital era will prove different than before, a cooperative endeavor like the early days of the computer industry that made it possible.(892) But this may be unlikely, especially in the long term, given the effort currently being put into developing methods to protect intellectual property in a digital era.(893) Indeed, if the digital era proves to be different than those that have become before, it may be one in which stricter protections are required. Some commentators argue that the key difference to focus on is intermediate copying.(894) Digital works are distinct in that they are inherently processable and transformable.(895) In order to prepare a digital manipulation, an individual must first transfer a copyrighted work into a computer's memory, creating a new work that is neither the final work nor the original.(896) Historically, it rarely has been necessary to contemplate intermediate copying because works that draw upon such copies were likely themselves to infringe a copyrighted original.(897) But technology has made it much more likely that final works will not be infringements, because they are either a fair use, as above, or because the final product is sufficiently dissimilar from the original.(898)

One possible solution would be to view all works based on digital samples of another work as infringements, based on the fact that the sampler certainly had to have made a copy of the original work as a preliminary step in the process of creating his work.(899) Such a regime could be mediated by a compulsory licensing program: Some commentators urge that such a system is in fact imperative, the only means by which to ward off the hazards of digital technology.(900) Indeed, some of them observe that a licensing scheme could take advantage of the same technology that makes it necessary, allowing for online registration and pattern matching to determine if works are similar.(901) One proposal would allow for some licensing requests to be denied, to allow performers some control over their works, but with a statutorily set price and minimum number or percentage of requests that must be granted, in order to ensure some public access to them.(902)

But whether such a program would be effective for even audio works has been intensely scrutinized; video likely would pose even more complications.(903) For example, at the beginning, one must determine who has rights in a work; the Copyright Office has suggested that all the creators of a reanimation should, including not just directors but cinematographers, art directors, editors, and actors and actresses.(904) Furthermore, a right to refusal if partial might not allow a celebrity to effectively protect their image--or depending on its terms could allow excessive protection, such as delaying any uses beyond the time at which it would have a market.(905) Many of the same criticisms applied to a suggested audio licensing regime also here apply. Licensing proposals usually fail to take account of the fact that samples vary drastically in terms of their qualitative value.(906) But deploying a multi-tiered, multi-factor test in order to take these differences into consideration would undercut the simplicity of licensing, requiring subjective judgments.(907) Indeed, because there is a relatively small bargaining community for works, and each instance of sampling presents a unique set of considerations, some commentators have stated that legislative solutions may be inappropriate, if not detrimental.(908) A purpose of sampling is to change the fundamental character of a work by dislocating it from its original context;(909) imposed rigid compulsory licensing could counterproductively interfere with an artist granting permission to a manipulation of which they approve, or allow an artist to in the end block a manipulation over which they should have no control based on moral rights.(910)

Further, like many other expansions of copyright, a rule of strict liability for digital intermediate copies would be a drastic shift in the balance of power, justified only to compensate for a previous shift due to digital technology; but there is currently no social policy rationale that so demands.(911) If all works based on intermediate copies were defined as infringements, "[s]ociety will be unable to recognize digital technology's limitless potential for generating new works."(912) "Piggybacking" should be tolerated if the end result is sufficiently original;(913) and indeed, there is support for holding interim copies of art nonactionable.(914) One commentator postulates that if a copyrighted painting by Piet Mondrian were digitized, an artist/engineer could rearrange its precise color combinations and shapes to form a work which, while evocative of Mondrian, would yet appear dissimilar from any of his work: The resulting manipulation would not merely be Mondrianesque, but also would embody the artist/engineer's creative expression, a valuable contribution to society--a contribution that would be denied life by a strict intermediate copying rule.(915) An additional problem is how to determine when a final image is based on another image, absent a paper--or, if one will, an electron--trail.(916) Many in the computer industry are said to presume that the dividing line falls when an image is not recognizable as the descendent of another image.(917) But recognizable by whom: The creator of an image? The reasonable man? The factfinder?(918) Alternatively, the arbiter could be how much data is shared among the images. But again critical questions are left unanswered; e.g., what percentage of commonality among the dots in images is too much?(919)

Another possible solution to re-establish a balance of rights is to permit an author to seek redress for intermediate copying alone.(920) The law has recognized that this is possible; Sega Enterprises. Ltd. v. Accolade, Inc.(921) reaffirmed that intermediate copying could be an infringement,(922) although it did not find liability in that particular case.(923) But, in the end, this approach might prove no better and no worse than a strict rule for all works based on digital intermediate copies. An intermediate copy is unlikely to create any financial injury for the original artist, unless the effects of any final work based on it are taken into account;(924) liability for intermediate copies thus likely would be meaningless, or indistinguishable from liability for works based on a digital intermediate copy. What is necessary instead is a means by which to provide artists with a remedy when a final digital manipulation only nominally adds to the societal store of creative works.(925) But this is by no means a likely prospect either, given the historical admonishment by Justice Holmes that jurists are ill-suited to judge the worth of artistic works.(926)

A further alternative to be considered is whether the historical protection of fictional characters by copyright could be extended to address reanimation.(927) Because the Supreme Court has not ruled on the issue, the federal appeals circuits have differed on how much protection fictional characters should be granted; the Second Circuit,(928) for example, has been less generous than the Ninth Circuit.(929) DC Comics' efforts to protect its character of Superman are a notable example, spanning more than five decades.(930) In a digital world, one means by which to prevent the expropriation of the identity of dead celebrities might be to grant their on-screen personas that same type of protection. The mannerisms celebrities adopt once on camera is not necessarily their true identity, the subject of publicity rights, nor limited to a particular production, which would itself be protected by copyright. But celebrities are often identified by--and with--their public film roles.(931) Eastwood, for example, is known for his portrayal of rough-and-ready characters;(932) one usually does not need to know the plot and/or setting of an Eastwood film to have a feel for the type of character he will portray in it.(933) This similarly has been noted to be true for other stars, such as Al Pacino,.(934)

The value of a celebrity therefore lies not in who they really are, but in who they appear to be: A celebrity is as much a fictional character as Superman or Sam Spade.(935) The parallels between celebrities and characters are numerous. Characters, despite their lack of tangible form, can take on a life beyond the works in which they are depicted.(936) Further, a character is more than just an idea but a fully depicted individual; unlike a hypothetical "evil bear," they possess a distinct protectable quantity.(937) Further, treating celebrities as characters would therefore not prohibit all depictions of them; currently, for example, physical attribute and physiognomy are unprotectable quantities,(938) and would not amount to infringement standing alone.(939) But it would grant performers greater rights than they now possess. Already it appears that the producers of a television show do not own the elements of a character that are the contribution of an actor,(940) but it is presently unclear who does. Further, the protection would not be frozen in time; characters can evolve. Mickey Mouse, for example, started off as a slightly sadistic adventurer, before later assuming a more milquetoast identity.(941)

The protection of celebrities' images as if they were characters would draw together many of the concerns addressed above; heirs and rightsholders would not be granted complete control over a dead celebrity, but would via copyright have an enhanced ability to prevent the tarnishing of the celebrity's image. Again, a balance is required; characters, such as Superman, are used as a tool to discuss issues ranging from religion to the economy; they live in the public imagination, as part of the language.(942) One commentator has noted that there is a distinction between reanimating a celebrity to play a role, as they would in life, or to play themselves.(943) This principle might embody the best possible solution as it would allow for some but not all uses; John Wayne, for example, could not be cast in a new cowboy movie, but could be cast against type, such as Genghis Kahn.(944)

In addition, one commentator has suggested that although reanimating a celebrity in an unsavory context strictly would raise questions under copyright law, elements of the questions would resemble problems under defamation law.(945) Indeed, as for the colorization of films, many of the objections raised to digital technology seem to be less about money than about creative control. Protests after Ted Turner's purchase of the MGM film library were directed towards his claim that "I can do anything I want with them."(946) George Lucas astutely recognized that colorization was only the tip of the iceberg: Films could be "recast with stars we never directed, uttering dialogue we never wrote, all in support of goals and masters we never imagined we would serve."(947) But if celebrities were to also be characters, they would have added opportunity to control their depiction, without the potentially cumbersome problems that would accompany many of the possible solutions discussed above. But, of course, any solution should receive careful evaluation before implementation, as the unexpected may always transpire.(948)

Further, as noted previously, none of the solutions proposed above may actually prove necessary; the problem is that no one has attempted to determine whether they will, or even has tried to start practitioners and academics thinking about these issues. The challenges digital imaging poses for the law are vast; the current law that would apply to digitally resurrected characters is a patchwork of state and federal law, unpredictable and inefficient.(949) Indeed, thinking about these problems may itself be much of the solution; as for evidence, voluntary codes of conduct may offset needs for legal action, for example--but only if they actually are developed and implemented. Media circles, in contrast, already have seen the potential pitfalls of image manipulation. "The software is so seductive," said Craig Denton, associate professor of communications at the University of Utah.(950) Examples abound of magazines altering photographs for "infotainment." Sports Illustrated, in a feature on the Salt Lake Trappers' 29-game winning streak in 1987, made the sun set in the east over the Wasatch Mountains.(951) The New York tabloid Newsday put Tonya Harding and Nancy Kerrigan on the same ice rink when no such incident occurred.(952) But although complete consensu